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Jiayu Pass

 In Chinese history, the Han nationality and nomadic peoples always waned and waxed. When a dynasty ruled by the Han was powerful, the country would be mighty and peaceful. When a dynasty ruled by the Han declined, the nomadic peoples would rise and seek opportunities to attack the Han. These peoples know little about creation and construction; they just seize or destroy civilizations of other peoples; what they bring are damages and destruction. Now enemies are outside Jiayu Pass, attempting to take central China. Once they break Jiayu Pass, your people would be in misery again. It's a common mission to protect their country Now its time to lead your heroes to expel the enemies at Jiayu Pass.

How to Challenge Jiayu Pass:
Jiayu Pass is in Suzhou. Since the force deployment of Jiayu Pass can't be affected, any player cannot enter Jiayu Pass unless they submit a tiger spell to the guarders. There're so many enemies, you should launch attack continuously until all enemies are defeated. Every day, a player has 3 rounds to challenge Jiayu Pass. After one pass is challenged, the interface of troop adjustment will show up, and you may select "Continue", "End", "Back to map", or "Auto challenge"; you can also adjust your forces: 
1. If you click "Stop", you and your heroes will get the Exp accumulated and return to Suzhou.
2. If you click "Continue", you will challenge enemies at next stage.
3. After victory in a battle, you will get item or resource award directly, and the Exp points will be accumulated. 
4. If you fail, your chances of rebirth will be -1; if your chances of rebirth are <0, you and your heroes will get only half of the Exp accumulated, and return to Suzhou.   
5. If you click "Back to map", you'll return to Suzhou. This operation will neither affect your progress of challenge, nor pause any auto challenge.  

Auto Challenge:



You can select 1, 2 or 3 auto challenges. Every day, you have 3 rounds of auto or manual challenge at most. From manual to auto challenge in a round, it’s stilled considered as 1 round. If you select 2 or 3 auto challenges, no more tiger spell is needed.

Auto challenge costs 10 gold at a time. During auto challenge, you can't deploy or replenish forces, but you can select injury-free function during auto challenge (equivalent to the use of Recovery Spell all the way). This function costs 40 gold (1 auto challenge), 65 gold (2 auto challenges), and 90 gold (3 auto challenges) respectively. If bonus spells are used before auto challenge, the effect of bonus spells will last all the way.

During auto challenge, you may click "Back to map" and do whatever you want. After an auto challenge is over, the system will send you a report.

How to show victory:  
1. If you conquer a pass and there're no guarders, you can click "Guard this pass" and continue challenging. When you conquer a pass, the system will record your array and forces, which will be a target for other players to challenge. You can only select one pass to "Guard" in a round of challenge; after you click "Guard this pass", you can't select "Challenge guarders" or "Kick away guarders" in the same round of challenge.
2. If you conquer a pass occupied by other player, you can click to "Challenge guarders" or "Kick away guarders".

If you select "Challenge guarders", you'll challenge occupier of the pass. If you defeat the occupier, you can sign your name at this pass and continue challenge; the system will record your array and forces, which will be a target for other players to challenge. If you defeat occupier of a pass, you can't select  "Guard this pass", "Challenge guarders" or "Kick away guarders" at other pass during the same round of challenge.

If you select "Kick away guarders", it'll cost you some gold, occupy the pass and be able to continue challenge; the system will record your array and forces, which will be a target for other players to challenge. After "Kick away guarders", you can still select "Guard this pass", "Challenge guarders" or "Kick away guarders" at other pass during the same round of challenge.

 

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